Allied General

by WorldVillage Software Reviews, published Friday, March 31st, 2006 at 9:39 am

The General Rules!


A Review of Allied General




by David Smith

Those guys over at Strategic Simulations are bound and determined to break up thousands of

American families. Yet again they’ve put out a game so addictive, it should be banned from

all harddrives. Well, thankfully, my wife is a patient soul. She understands that the body’s

need for sleep and food will overcome my hypnotic-like trance.

Seriously, though. SSI came out with Panzer General recently. It was wildly successful, even

with non-wargamers. Allied General is a worthy sequel to it’s forerunner. Possibly better in

certain areas.

Those guys did their homework on this one. They listened to gamer requests from all over.

This puppy even includes an e-mail option! Yep, if you can’t find anyone to play head to

head with, you can play over electronic mail. It just doesn’t get any better than this.

Installation was easy. It supports a minimum installation (6 MB), or a recommended installation

of 35 MB. Even with the large installation, you’ll need the CD-ROM in to run the game, as SSI

has included numerous filmclips, etc. which are really too large to place on your harddrive.

The manual is about 55 pages long. It’s quite detailed and well written. After playing some

of the beginner North Africa scenarios, refer back to it. Many things will become more clear

for the gamer.

The sound effects are good, but not exceptional. Although, this really doesn’t detract from

gameplay. Strategy is key here.

In Allied General, you may pick from three theatres of war. North Africa, Europe and Russia.

All told, you’ve got 39 scenarios to choose from. The gamer may choose to play individual

scenarios, or go into campaign mode. The campaign mode will take you all the way through

the war.

You, as general, are awarded a number of prestige points to start the game. As you progress

through the scenarios, you gain more prestige points. These points may be used to purchase

replacement units during battles.

For you non-historical types out there, the option to play several “what-if” scenarios has

been included. Also, SSI allows you to command different nations forces during campaign

mode. You may start out as British, then command Russian and/or American troops, all the

while keeping your “career” achievements. Not realistic, but a very cool feature.

The dogs of war consist of Infantry, Tanks, Artillery, various naval units and assorted

air units. There’s a large enough variety to allow a detailed battle plan. Although,

if you wish, you may just pump out tanks, infantry or artillery for a good old fashioned

slugfest. I won’t guarantee you’ll win a scenario by doing this, but by gosh you’ll have

fun!

Gameplay is done in turns. There is an Allied phase, during which the Allied forces move,

attack, etc. The Axis observes. Following this, the Axis moves, attacks, etc. The

computer oppoenent’s turns progress rapidly, so you needn’t worry about long wait periods.

SSI has included random weather variables, such as snow, rain, etc. This will greatly

affect your strategic deployment of forces. Of course, you may turn this option off before

playing a scenario. You may also choose to see your oppoenents forces, unit strengths, etc.

Very helpful for beginning players.

Ground units can be purchased “green” or “elite”. Elites are battlehardened, but cost four

times as much. However, in the long run, they are a better buy. “Green” units will gain

experience has they progress through battles. Units may be upgraded during gameplay, or

losses may be replaced. Unfortunately, green replacements tend to have a dilutive effect

on the experience levels of the units. But, I suppose that’s in keeping with real world

experiences.

There really isn’t a core strategy to playing this game. Each scenario is different. You’ll

need to size up your oppenent and determine the best course of action on a one by one basis.

Sometimes, you may wish to encircle the enemy, but pin him there and continue on with other

forces to capture a required target. Other times, it may be necessary to dig in and utterly

crush him.

The AI of this game is quite challenging. Believe me, you won’t have a problem with the

computer putting up a great fight.

If it sounds like I enjoyed this game, well, I did. Unfortunately for my wife, I’ve already

lost a weekend on this one. Probably more to come. SSI just keeps pumping out titles that

are truly a credit to the gaming industry.

This game is worthy of any computer gamer’s library, not just wargamers. It’ll provide many

hours of fun. And, with the e-mail option, the gamer has limitless numbers of opponents to

find.




Gamer’s Zone Scorecard












Product:

Allied General


Company:

Strategic Simulations, Inc.
675 Almanor Avenue
Suite 201
Sunnyvale, CA 94086-2901
408-737-6800
http://www.ssionline.com






Cost:

$55.96








System Requirements:



IBM & 100% compatibles, 486/66-DX2,
8MB RAM, Win 3.1 or 95, 35MB of HD,
SVGA Monitor and Graphics Card, mouse,
2X CD-ROM, and 100% Sound Blaster Compatible Card.



Breakdown:



Fun Factor 5
Graphics 5
Sound 4
Interface 5
Replayability 4



Overall Score:






0 rating, 0 votes0 rating, 0 votes (* 0 rating, 0 votes)
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