Cannon Fodder

by WorldVillage Software Reviews, published Wednesday, March 9th, 2005 at 4:36 pm

Incoming!


A Review of Cannon Fodder



It all started off so easily. The manual was reassuringly small, the

characters on the packaging looked innocent and cute, the controls were

easy and there seemed to be an endless supply of men. The game, at

first, was deceptively easy. I breezed through the first few missions.

I stopped saving after every mission like I normally would. And then,

around mission 4, it all went horribly wrong. My seemingly endless

supply of men were dying; they’d be spitted on spears that shot out of

the ground without warning, blown into small fragments by land mines,

grenades and rockets and shot into Swiss cheese by machine gun fire. In

retrospect, I should have seen it coming. After all, I’d thought the

same things the first time I’d played Tempest and Pacman and, more

recently, X-Com. It’s this sort of game, that after losing half of my

men, I shift my body more comfortably in my chair, turn my baseball cap

around backwards and move my face inches from the screen, while

muttering, "Ok. Now we get serious."

Cannon Fodder is a relatively new game by Sensible Software, a British

software company. It is essentially a fast-paced arcade game, with

small bits of strategy thrown in for good measure. You are the leader

of a small group of short, heavily armed soldiers sent in to kill

apparently endless supplies of the enemy, demolish their homes and

generally destroy everything in sight using a combination of bullets,

hand grenades and rockets. The missions are generally composed of three

or four phases and the game can only be saved upon completion of the

mission.

As a basic description of game play, the game itself looks similar to

one of those soccer games with really small players except the ball is

replaced by machine gun fire. You maneuver three or so of these tiny

soldiers rapidly around a smoothly scrolling screen killing anything that

moves and picking up bonus weapons and, occasionally in later levels,

driving tanks and jeeps. The difficulty is due to the fact that the

computer usually has an endless supply of enemies to throw at you and

stopping them all gets more difficult as the game progresses. They

become smarter, fire more frequently, move more rapidly and there are

more and more of them coming at once.

While the game has enjoyed a permanent home on my hard drive, I do have

a few problems with it and reservations about recommending it to

others. For a start, installation did not go smoothly and the first few

times I started the game it locked up. The problem was with my memory

configuration and a few of the drivers I was loading and was easily

fixed by making a boot disk. My computer configuration is reasonably

standard and I’ve only rarely had problems before this, so I hesitate to

recommend this to the complete computer illiterate. It also uses the

common, but still frustrating, method of type-the-first-word-on-page-5

copy protection. While, I agree with the basic premise of copy

protection, I have problems finding my wallet some days, let alone a

manual for a game I play once a week or so and thus find this particular

form of copy protection to be one of the most annoying.

Which leads into my final difficulty of the game, replay value. While I

play it fairly often, I’m not certain most other people would. It’s one

of those games that requires the sort of coordination I lost when I hit

puberty. Where I find it a challenge, I imagine the vast majority of

people would consider it frustrating and lose interest quickly once they

hit the harder missions. The method used to save the games (eg. waiting

until all of the phases are complete), makes it particularly frustrating at

times. On the whole, I would recommend Cannon Fodder to anyone who

enjoys arcade games. The music, the graphics and the strange sense of

humor within the game make it fun to play and the experience of blowing

cute little soldiers into bits makes it the ideal relaxation game. For

the rest of us who like to play arcade games occasionally at the end of

the day, I’m more hesitant. If you find it in the bargain bin in the

next few months, however, definitely pick it up.

Copyright © 1995 Patrick Mahoney for infoMedia. All rights reserved worldwide.






Screen Shots



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Gamer’s Zone Scorecard



















Product:

Cannon Fodder


Company:

Virgin Interactive


Cost:

n/a






System Requirements:



MS-DOS 5.0 or better
386/25 or better
4 MB RAM
Hard Drive
Mouse
Sound Card



Breakdown:



Fun Factor 4
Graphics 3
Sound 2
Interface 3
Replayability 2



Overall Score:






0 rating, 0 votes0 rating, 0 votes (* 0 rating, 0 votes)
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