Dust: A Tale of the Wired West

by WorldVillage Software Reviews, published Friday, March 31st, 2006 at 9:39 am

A FABULOUS STROLL THROUGH THE WILD, WIRED WEST


A Review of Dust: A Tale of the Wired West




by Susan Davis

When Windows 95 was released, many of us hurried out to get a copy.

Like many others, I found myself motivated by the promise of

incredible new and wonderful games that we could play on our new

operating system. Then, like so many of you, I discovered just how few

such games were available. Ever since that moment, I have searched,

and searched, and surfed, and surfed … looking for those elusive

games. With Dust, I’ve found the first such game for Windows 95 that

really lives up to its potential.

Don’t get me wrong … Windows 95 is great. NT isn’t too bad, either,

and Windows 3.1 is, well, Windows 3.1. Anyway, like most of you, I’ve

been looking for that game that I really can’t wait to get back to,

over and over again. Dust wins the prize.

From the moment you open the package, Dust proves itself a winner. The

documentation, including the installation instructions and

troubleshooting section, is the most complete that I’ve seen in eons.

The back of the troubleshooting section even lists support numbers for

a wide variety of sound cards, video cards, and CD-ROMs. So, if you

have a problem they can’t fix, they make it really easy to take the

next step. I’ve never had a software game company be so wonderfully

thorough in even their manuals. You’d think they were gamers, too!

So, you get the program loaded, and start it up. From the cinematic

opening scene, complete with a nifty narrator, right down to the

little quirks of the other characters, you can tell that Cyberflix has

created a true adventure game masterpiece. Once the opening scene

finishes, you find yourself outside the town of Diamondback. You have

an empty holster, no boots, and a rapidly approaching appointment with

a ruthless gunfighter.

The town comes peopled with a variety of

fabulously intricate, interesting, and entertaining characters, all of

which can help, hint, hinder, or hurt you, depending on how you treat

them.

They can even mislead you, so watch out!

Thanks to the innovative Dream Factory technology that Cyberflix

incorporates into Dust, your interaction with these characters is

exceptional. They remember previous encounters, and sometimes your

decision-making can profoundly change the way the game plays out later

on.

Several plots are interwoven into the adventure, including your

upcoming encounter with the nasty gunfighter, your chance to find lost

Native American artifacts, and your explorations of a town full of

surprises. From the beguiling Santa Marta Mission to the rough and

rowdy Hard Drive Saloon, you’ll find plenty of surprises and plenty of

mystery to keep you busy.

In addition to the adventure game fare, you also have the opportunity

to play checkers with the storekeeper (and maybe learn something

useful in the process), play poker or blackjack in the saloon and win

some much needed cash, practice with your Colt .45 (once you get one),

and play the slot machines.

And if all of that isn’t enough to turn you into a Dust addict, add

the fact that you have over 20 buildings to explore, more that 35

interesting characters to try to figure out, and as many ways to play

out the game as you have ideas to try.

I’ve spent days with this game,

unable to shut it down for hours at a time, and I keep coming back for

more.

Still, plot and playability aren’t the only factors involved in making

a great game. Graphics and sound are critical, too. While Dust isn’t a

photorealistic game, its graphics are much, much more than adequate.

The 3-D detail is quite elaborate, both inside and outside, and you’ll

never catch yourself wishing “if only the graphics were decent …”

I’ve seen graphics this good in other games before, but usually it was

at the expense of either the sound, the interface, the speed, or the

plot. Dust actually sacrifices nothing, and gives you everything.

Also, the sound is particularly crucial to the plot, since each

character reveals a tremendous amount about himself with his tone,

speech mannerisms, and vocal patterns. Radisson Bloodstone-Hayes just

wouldn’t be himself without the fantastic accent built into the

dialogue. It is quite possible to get so caught up in exploring, that

you forget to work at “winning” the game.

Once you begin exploring, you’ll quickly find yourself immersed in the

town, its history, and its precarious future. You might even get

yourself elected sheriff. But if you do, watch out! That sheriff’s

badge is guaranteed to bring a problem or two. The plot is richly

designed, and the programmers boast of over 400 pages of unique

dialogue. You never know what will happen next, even if you’ve played

the game before, because your actions will trigger other things to

happen to other characters “off stage” and you might not find out the

consequences of some act of yours for a considerable period of time.

Dust is wonderful entertainment, both within the adventure and with

the arcade elements. It is truly one of the most engaging games I’ve

seen in a long time.

One of the things I especially appreciate about

Dust is that — despite the fact that the opening scene concentrates

on the tension between your character and the upcoming confrontation

with the gunfighter — most of the game is centered around a wide

variety of other activities. Unlike “shooter” games, where violence is

the key, Dust emphasizes teamwork, deduction, and creativity much more

than the simple negativity of violence. This multi-level game truly

has a lot to offer to teens and adults alike.




Gamer’s Zone Scorecard












Product:

Dust: A Tale of the Wired West


Company:

Cyberflix, Incorporated
4 Market Square
Knoxville, Tennessee 37902
(423) 546-1157
Tech Support: (423) 546-7846
Fax: (423) 546-0866
E-mail: support@cyberflix.com
FTP: ftp.cyberflix.com
Usenet: alt.games.dust






Cost:

$49.95








System Requirements:



486 or higher; Windows 3.1, Windows 95,
or WindowsNT 3.51; 8 MB of RAM (12 MB recommended)
SVGA monitor and video card with 256 colors;
Double Speed CD-ROM or faster;
100% Windows compatible sound card.



Breakdown:



Fun Factor 5
Graphics 5
Sound 4
Interface 4
Replayability 5



Overall Score:






0 rating, 0 votes0 rating, 0 votes (* 0 rating, 0 votes)
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