Flight Simulator
UP, UP, AND AWAY
A Review of Flight Simulator
by Mark W. Frantz
PC gaming has had it’s fair share of dynasties over the years. The King’s
Quest Series, The Bard’s Tale, and Hardball are a few examples. But
perhaps the oldest and most renowned of these is Microsoft’s Flight
Simulator. In it’s fifth incarnation, Flight Simulator has gotten another
facelift.
Sporting advanced graphics and new levels of realism, this old
dog has learned some new tricks, and has once again set the standard of
realism for the flight simulator industry.
FS5 is not really a game, it is more of a software toy. The basic engine
of the game is flight. There are no missiles, guns, or enemies. The only
excitement generated from this game is swerving ten feet from the Empire
State Building, or landing on the Golden Gate Bridge. But where the
simulator really starts to kick is realism. This is probably the closest
thing to real flying next to actually taking off in a Cessna. Everything
matters, from the wind, to gravity. If a gust of wind hits your plane at
5,000 feet, you’ll begin to pitch. If it’s strong enough, you may even
flip over. That’s realism.
The basic facets of the game are solid. Installation was a snap, and the
requirements to get the game up and running are quite low. Sound effects
are what you might expect, ranging only from the whirr of the engine to the
smashing windows as you plow into the ground or a nearby building. Game
controls are easy to learn, yet hard to master. You can use a joystick,
keyboard, or mouse to control your flights. I recommend a joystick or
flight yoke.
The graphics, although not picture perfect, are well suited to the game.
Granted, it’s not SVGA (and if it is, it’s not as good as I thought), but
they are very well done considering the amount of area covered by them in
only 10 megs. Notable landmarks from the various areas can be found, such
as the Statue of Liberty and the Brooklyn Bridge. In the areas without
specifically created graphics, computer generated graphics simulate the
terrain, with the exception of bodies of water. This allows you to
navigate across the country by water.
That in itself is a unique aspect. Each area, including New York, Los
Angeles, San Francisco, and many others, all connect. It is conceivable
to fly from New York to the Great Lakes, then head due west and eventually
hit Mount Rainier and Seattle. I found that to be the most unique and
wonderful part of the package. As a bonus, scenery sets fit right into this
world like a puzzle piece. Say you get a Philadelphia scenery pack, you
can then fly south from New York right into Philadelphia.
But how does it fly? Well, it’s easy to get in the air, but it’s
difficult to master flying. In other words, if you just want to get off
the ground and fly around, you can. But it’ll take some practice in
navigating and piloting to take off from La Guardia in New York City and
land 3000 miles away in San Francisco.
Flying itself is realistic in
itself. No hairpin turns like the ones you can pull off in that Zero
fighter. You bank too much and you’ll go into a spin and crash faster than
you can think. And if you try to turn on a dime in a Lear Jet, you tend to
end up on the ground, without your gear down.
Lear jet? , you wonder. FS5 offers four different planes to fly, each
with it’s own control panel and unique characteristics. The Cessna is the
traditional sight seeing plane. It does well at low altitudes and does not
go terribly fast. The slick Lear Jet offers faster speed with its jet
engines. My personal favorite, the glider, is an engineless craft which
must be towed into the air. With it, you must ride with the winds and the
thermals, or you’ll drop very quickly. And the Sopwith Camel offers very
slow, low to the ground flying.
If you want to just skip right past the takeoffs and approaches, you can
use one of the many presaved situations, which put you in the air on
approach to one landmark or another. For example, one situation places you
on approach to the Golden Gate Bridge, with the aircraft carrier Nimitz
directly in front of you. Another one leads you on a tour of New York City.
There are many others to choose from, each from a different area in the
virtual world.
Also included with the simulator is a crop dusting game, which, although
adding diversity to the program, I found to be less than stellar. I found
it much more interesting to fly past the more notable landmarks. I must
admit, I couldn’t resist flying INTO some of the more famous landmarks.
Hey, who hasn’t wanted to crash right into the Statue of Liberty in a Lear
Jet?
There are very few flaws in the game. It does have unlimited playability,
because you can basically fly anywhere in the world. One of the more
sophisticated aspects which I never could get a handle on, though, was the
navigational radios.
They are there to help guide you on your way to
different airports, but I never could get them to function the way I
wanted. This is somewhat trivial though, because it’s just as easy to fly
by landmarks and compass readings.
In the dozen or so years since the original Flight Simulator debuted,
Microsoft has done an outstanding job supporting this product, and every
release made the product better. This dedication to it’s product has made
it the best selling game in history. Once again, Microsoft has done a
great job in bringing an old game into the nineties, and once again set the
standard for non combat flight simulators to follow. Bravo!
Gamer’s Zone Scorecard
| Product: | Flight Simulator |
| Company: | Microsoft Home |
| Cost: | n/a |
System Requirements:
MS-DOS or PC-DOS,
80386 Processor or higher,
2 MB RAM, 530Kb Conventional
14 MB free space
Mouse and VGA or SVGA
Breakdown:
Fun Factor 4
Graphics 4
Sound 2
Interface 5
Replayability 5
Overall Score:











