Fury3
MICROSOFT’S WINDOWS95 SHOOT-EM-UP
A Review of Fury3
by Derek F. Tarvin
Fury3 is Microsoft’s gaming product marketed to take
advantage of Windows 95 in a fast-paced adrenaline-pumping space
arena. Whether or not it truly takes advantage of their operating
system is still left to be determined and though the game is entertaining,
it’s mainly a clone of another 3D action shooter, Terminal Velocity(TV).
Calling Fury3 a TV clone isn’t as far from the mark as players
might think. The game engine used is the same as Terminal Velocity.
The Terminal Reality engine was used for both games and is overly
apparent in Microsoft’s product. The gameplay as well as terrain
and target types are quite similar to TV. Gamers shouldn’t give
up on Fury3 just yet, though. If the player hasn’t exhausted too
much time in TV, then Fury3 has enough enhancements to provide
many hours of entertaining gameplay.
The graphics and sound are almost identical to TV
in early stages, but Fury3 has an enormous number of different
enemies and ground targets. Though no SVGA option is offered(like
TV), the 300×200 256-colored graphics are well done in the various
terrain, enemy spacecraft and ground objects. With eight worlds
that include everything from barren asteroids to underwater seascapes
to ancient Egyptian deserts, the terrain, enemies, and background
music in each world are quite distinctive. Knowing that different
ships, each with distinctive weapons, will face you in the next
world is incentive to press on. The player can fly close to the
floor level or pop above the cloud cover to enjoy the stars and
avoid a swarm of bad guys.
Up close and personal, the graphics are noticeably
pixelated, but with so many air and ground enemies amongst a plethora
of building structures for targets, the detail is adequate. All
the images for the goodies like ’shield boost’ or ‘viper missiles’
are nicely detailed and easy to interpret. Even the ships show
design that is relative to the planet’s atmosphere. For example,
the enemy craft in underwater regions appear like mechanical sharks
or mantas! These enhancements over TV with original graphics from
level to level are par for 3D texture-maps but should still evoke
gaming interest.
The sound effects aren’t ground breaking, but are
reminiscent of the typical lasers and missile weapons in this
gaming genre. The background techno-like music drives the passion
to blast more of the enemy ‘Bions’ as they attempt their futile
defense maneuvers. The music even changes from deep underwater
tones to the harmonics of ancient Egypt, depending on which planet
environment the player is in. The graphics and sound also have
numerous settings to adjust appropriately for the lesser-vamped
systems to run smoothly. Unless the player’s system is well-equipped
for Windows 95 performance (P-90, fast video card, and 12MB RAM),
you will need to explore these options to avoid bad frame rates
and irritating stutters in gameplay.
The interface is the typical first-person perspective
with six degrees of freedom. The viewpoint can be from inside
the craft with or without your cockpit showing or an out-of-spacecraft
view. The easiest control was obtained via a multi-button joystick
and some minor keyboard commands. From an in-cockpit vantage point
your instrument panel provides all the information you need to
navigate through each level. Your chosen weapon, current objective,
throttle speed, shields, and active radar fill your slim cockpit
panel. The radar gives directional information and hostile locators
that let you know where the enemy lurks and whether they are above
or below you. Once the player gets used to the radar, joystick
buttons, and choosing weapons via the numbers on the keyboard,
jumping right in for a quick blast session is two clicks away.
One of Fury3’s greatest strong points is the ability
to jump in and out of a game with ease and not have to be a technical
specialist or three-star fighter pilot to do so. The game installs
without a glitch and runs flawlessly. Two thumbs up for the lack
of crashes with Fury3 running in a new operating system (Win95).
Be sure to calibrate your joystick and become familiar with each
button’s function on the joystick. All the essential control measures
can be implemented through a four-button joystick, except selecting
weapons, and these were easy to master right away.
Though blasting everything in sight is important,
the key is in stockpiling as many turbos and additional armaments
as possible while keeping an eye out for your shield level. Take
the direct route and keep the compass pointing due North while
holding turbo speed or search the landscape for hidden supply
bunkers or tunnels. Yes, a nice feature in Fury3 is not only the
above-ground confrontations but flying into underground tunnels.
These tunnels have their own defenses ranging from moving doors,
to rotating cylinders, and finally, each level’s "boss."
As in TV, killing the bosses requires some skill and technique,
but after you’ve killed one, they all fall from the same basic
strategy. This aspect of the game is a bit anti-climatic. Players
should note to search thoroughly for the way out after destroying
the "boss." The directional compass which usually points
to your next objective won’t be of much help here. Fear not though,
dropping your speed to explore a tunnel or using your turbo to
withdraw from one too many enemies in your midst are the best
player strategies. The defense forces of the ‘Bions’ have a fairly
aggressive nature but they don’t have turbo capacity or the level
of weapons at their disposal that you can utilize. The gameplay
is quick, easy to start with little preparation and research,
while still providing a quick fix to blast away without discretion.
These tunnels have their own defenses ranging from
moving doors, to rotating cylinders, and finally the level ‘Bosses’.
As in TV, killing the bosses requires some skill and technique,
but after you’ve killed one, they all fall from the same basic
strategy. This aspect of the game is a bit anti-climatic. Players
should note to search thoroughly for the way out after destroying
the ‘Boss’. The directional compass which usually points to your
next objective won’t be of much help here. Fear not though, dropping
your speed to explore a tunnel or using your turbo to withdraw
from one too many enemies in your midst are the best player strategies.
The defense forces of the ‘Bions’ have a fairly aggressive nature
but they don’t have turbo capacity or the level of weapons at
their disposal that the player can utilize. The gameplay is quick,
easy to start with little preparation and research, while still
providing a quick fix to blast away without discretion.
Overall, Fury3 is a great space-oriented 3D shooter
which, with a fairly ‘beefy’ machine, is sure to provide hours
of blasting entertainment. Since this product is far from being
original, it might not be worthy of Fury to the third power. Fury
squared might be slightly more appropriate while still showing
it’s a new level of gaming in the Windows 95 environment. If you
don’t have the preferred system requirements, the weaker systems
are probably better off with TV which will run in DOS under less
stringent restrictions. Be sure to test drive this product with
Microsoft’s 5MB downloadable demo of level one. Keep in mind the
other worlds have a number of new environments and enemy spacecraft.
If you like the demo and it runs smoothly on your system, this
game will certainly entertain. Fury3 is a great example of the
trouble-free gaming that consumers can only hope Windows 95 will
have more of in the near future.
Gamer’s Zone Scorecard
| Product: | Fury3 |
| Company: | Microsoft |
$49.95
System Requirements:
IBM PC Compatible, 486/66, Windows 3.1 or 95, 2X CD-ROM,
4MB RAM, 24MB HD space, SVGA video card(full 256-colors),
Windows compatible soundcard.
Breakdown:
Fun Factor 3
Graphics 4
Sound 4
Interface 3
Replayability 3
Overall Score:










