The Journeyman Project 2: Buried in Time

by WorldVillage Software Reviews, published Friday, March 31st, 2006 at 9:39 am

TIME HOPPING FUN!


A Review of The Journeyman Project 2: Buried in Time




by Mark Woon



Ever wonder about events and mysteries that have been hidden by the

mists of time? As a member of the Temporal Security Agency (TSA), you

can find out what really happened waaay back when, and more. With the

ability to travel through time, it’s your job to research various time

periods, and ascertain if everything that the history books tells us

are true.

Zig-zagging through time, you’ll visit 5 distinctly unique time zones.

From your modern, future home in 2328, you can jump to the depths of

one of King Richard the Lion-Hearted’s medieval French castles under

siege in the year 1204 AD; to a meteor damaged space station; to the



mysterious Mayan catacombs of Chichen Itza in 1050 AD; and Leonardo

DaVinci’s Milan design studio at the dawn of the Renaissance era. For

me, part of the fun in Buried in Time is the opportunity to learn

about these various time periods.

The Journeyman Project 2: Buried in Time is a sequel to the original

Journeyman Project. Fortunately though, you need not have even heard

of the original to feel completely at home with Buried in Time. You

play the role of Gage Blackwood, TSA agent extrodinaire. However,

when temporal distortions originating from your research sites are

discovered, along with several incriminating artificts that have been



planted in your locker, you’re arrested and put on trial. Before that,

however, you manage slip away and travel back in time to an earlier

you. Your future self has just enough time to give you his

time-traveling suit and a cryptic message before being apprehended by

another member of the Temporal Security Agency. It’s up to you to

clear your name!

Confused? Don’t be. All that’s important is that you’ve been framed,

and that you have to clear your name. Everything will be filled in as

you go along, and the great introduction will almost immediately bring

you up to speed.

And speaking of introductions… It’s refreshing to find that the high

quality of the graphics that you see at the beginning of the game is

maintained throughout. Incorporating many short video sequences with



clear, high resolution graphics and great sound, Buried in Time is one

of the best multimedia games I’ve played. Even the acting, while not

great, is pretty good.

Among my favorite scenes is the one where you have you scale up a

castle wall using a grappling hook, and the crossing of a

(practically) bottomless gorge by jumping from one swing bridge to

another. In the latter scene in particular, the real-time video

quality action was truly amazing. If only more of the game could have

been done in this fashion, but this is the only instance where this is

used.

Interface-wise, almost everything worked well. Everything could be

controlled using the mouse, with keyboard shortcuts for certain

actions. The screen is divided into 5 sections: the main view window,

a message window, an inventory window, object display window, and the

navigation buttons. My sole gripe is that it would have been nice to



be able to completely control movement from the keyboard instead of

having to rely on the mouse to click on the navigation (direction)

arrows. That way, the mouse could be kept on the main window, instead

of having to drag it back and forth between that and the navigation

arrows.

Gameplay itself was smooth. The plot was easy to understand and the

puzzles were not so challenging as to be impossible. Experienced

gamers will actually find the game rather easy except for a couple

rough spots, and relative novices will find it challenging, but not

too difficult. This game would have scored a high 4 if not for two

things: it’s linearity and it’s replayability.

First of all, the storyline was set in stone. I much prefer adventure

games that had multiple paths to different (or even the same) outcomes.

But everything had to be done in a specific order, or there would be no

progress in the game at all. At times, this proved to be really

frustrating as there are no real clues to work with. The only way one

could have discovered the solution was trial and error and a lot of

luck. Unless, of course, you cheated and consulted the hint (read:

cheat) line.

As such, the replayability value of this game is pretty much

negligible. Other than to watch a couple of cool video sequences,



puzzles, or video sequences (the one I mentioned above), there’s not

much point in playing this game twice.

Buried in Time measures success with a point system. You receive for

performing certain actions or finding certain objects. However, I

found that even finishing the with an imperfect score (some 13500 out

of 15000) was insufficient to make me want to replay it for a perfect

score.

If you’re a hard core adventure gamer, the only real draw to Buried in

Time is the novel multimedia format. To all others though, Buried in

Time should be a lot of fun to play. Not only does it make good use

of multimedia, it’s also chock full of facts and has an interesting

plot line to boot.



Gamer’s Zone Scorecard



















Product:

The Journeyman Project 2: Buried in Time


Company:

Sanctuary Woods Multimedia, Inc.
1825 South Grant St.
San Mateo, CA 94402
voice: (415) 286-6000
fax: (415) 286-6020


Cost:

$64.95






System Requirements:



486/33 or faster
MS Windows 3.1 or later
8 MB RAM
Double speed CD-ROM Drive
640×480 SVGA display with 256 colors
MS Windows 3.1 compatible sound card
Mouse



Breakdown:



Fun Factor 3
Graphics 4
Sound 4
Interface 3

Replayability 2




Overall Score:






0 rating, 0 votes0 rating, 0 votes (* 0 rating, 0 votes)
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