A cruise ship arrives in an Egyptian port and a scholarly-looking man in a
red fez disembarks, only to be brutally slain by a knife-wielding maniac. A
single shot splits the stiflingly hot air and the assassin falls dead, shot
in the back. And you, fellow traveler, stand transfixed with horror,
watching as the killer’s corpse writhes on the dock, transforming into a
hideous green-scaled lizardman. It’s a heck of a way to start a trip.
So begins THE SCROLL, the latest adventure game from Vic Tokai. The player
arrives in circa 1940 Alexandria, Egypt, a city where every day is hot and
dusty, every artifact is shrouded in mystery, and you know, you just know,
that your unseen character is wearing khaki. Yet, after such a promising
start, THE SCROLL goes disappointingly downhill. In an earnest but
ill-conceived effort to be a compelling supernatural mystery like GABRIEL
KNIGHT: SINS OF THE FATHERS, THE SCROLL fails to achieve such a goal,
crippled chiefly by its gameplay and story.
The game installed easily and smoothly. THE SCROLL uses a standard point-and-click interface, with the cursor changing over various “hot spots” to indicate what actions are
available to the gamer. Clicking at various places on a map takes the
character to a new location. Anyone with even the least gaming experience should have no
trouble operating it.
The game begins by offering the player a choice of playing as one of two
characters; Matthew Faulkner, an Egyptologist, or occultist George Stanhope.
Both characters have separate if somewhat similar storylines, arriving at
more or less the same conclusion but through different routes. This is an interesting
idea and one I’d like to see more of. The player guides both men as
they find a mysterious ancient scroll leading to an evil cult.
Now, I’d like to tell you more of the plot,
but here’s where the first big problem rears it’s ugly head. I played first as Stanhope, and just as I’m thinking, “Now it’s getting interesting”, BOOM, the game is over. I played for half an hour, and
came to an screeching halt as “THE END” abruptly flashed on my monitor.
To be fair, the game plays longer as Faulkner, but not by much – I finished
in a little under 2 hours and that’s because I spent a lot of time
desperately looking for more to do. And here is where THE SCROLL lets you
down again, for not only is there little to do in the game, but what the
player faces in that short time offers little or nothing in the way of
obstacles or puzzles. The game is concerned with
an awful lot of boring errand running; for example, to buy the scroll the
character needs money to pay for it. You just go to the travel office, ask
for a traveler’s check, you get it, go back and buy the scroll. Not much
challenge there. And where the player is faced with a choice as to do
something or not, the game more or less spells it out for you, as when a
guard is blatantly hinting for the obligatory adventure game bribe and the
player’s character muses aloud “He’s probably after money. Should I grease
his palm?”. Well, duh, what do you think? In fact, the only time I had any
trouble figuring out anything in THE SCROLL was when I was doing too much,
placing various figurines in a mystic gateway to open it and not getting it
to open. It seems the game didn’t want me to figure this out on my own – as
long as I had the figurines I just needed to click on the gateway and the
game would do the rest. And forget about creative problem-solving….there is none.
This is all so aggravating because THE SCROLL does a number of things right.
The voice actors playing Stanhope and Faulkner do a great job, really
enhancing that 40′s adventure movie feel and drawing me into the game. The
music and first-person graphics, while not spectacular, look and sound right
and establish an appropriate mood. THE SCROLL does a good job capturing the
feel of the places the player visits, particularly the well-appointed Savoy
hotel with its’ swing orchestra and the bazaar which features some nice
atmospheric touches like animated characters hanging out rugs and suspicious
shop owners peeking at you. And yet….a few of the voice actors are
flat-out unintelligible, some of the graphics astonishingly ugly (the garish
hideout of one character stands out in particular), and I can’t understand
why all character animation stopped whenever they spoke to you. The game is
user friendly is so far as it won’t let you leave a room until you’ve
accomplished all you need to do there, but it will let you irretrievably
give away essential items to other characters. It seem that for
every thing it gets right, THE SCROLL gets another wrong.
I would have liked to have seen a list of my saved games whenever I saved
one, and the save game feature could be a little more accessible (as it is
the gamer has to go into his inventory, select a book, make another
selection, save, then back out the way he got in) but these are just
quibbles. Plagued by inconsistencies and lack of gameplay, THE SCROLL just
doesn’t have enough going for it to recommend it. It’s replay value is negligible for even with two stories to play through, both are extremely short and unchallenging. Children or
novice players who might be skittish of more demanding games might get some
enjoyment out of it, but selling for at least $40 a pop I’d suggest they
look elsewhere.
Copyright © 1995 Robert Coffey for infoMedia. All rights reserved worldwide.
| Product: | The Scroll |
| Company: | Vic Tokai |
| Cost: | $40 |
MS-DOS 5.0 or higher; 386DX/33 (486DX/33 recommended); 4MB RAM; 5MG hard
disk space; 512K VGA graphics card (1MB SVGA recommended); 2X CD-ROM drive;
512 Gravis Ultrasound, SoundBlaster 16, or fully VESA compliant soundcard;
Microsoft compatible mouse


