Werewolf vs Comanche
COMANCHE MINIMUM OVERKILL
A Review of Werewolf vs Comanche
by Trey Murff
Werewolf vs Comanche is one of the newest titles from Novalogic, the
creators of Comanche Maximum Overkill (and its add-ons). This time, in
addition to the Comanche, you also fly the Comanche’s arch rival, the
Werewolf. Unfortunately, Novalogic has done little to improve their Voxel
technology used to render low resolution but highly detailed terrain.
Because of this, the game is virtually the same with only a few changes
from its predecessor.
The game ships on two compact disks and supports multiplayer play over a
modem or IPX network. With the two disks, you will be able to fly against
a friend without having to purchase another copy of the game. This is
wonderful concept (also used by Westwood with Command and Conquer)
which I hope other game companies will follow.
The flight models used for both the Comanche and Werewolf helicopters
are very similar. The manual shows that the Werewolf should climb faster
than the Comanche but this is not very noticeable.
Both helicopters have
the same weapons available, which are accessed through the same keys.
This makes for evenly matched head-to-head play, but quickly gets old.
They should have given each helicopter well defined strengths and
weaknesses. This would force the pilots to adopt different strategies and
make head to head flying more fun.
The cockpit graphics for the Comanche are the same as in Comanche
Maxium Overkill. However, the Werewolf has a different layout which I
prefer. The view is better which helps in shooting lower enemies and helps
when maneuvering in narrow canyons.
Multiplayer support seems to be well implemented (I have only played over
the modem) and allows both head-to-head and cooperative missions. This
is a lot of fun but I really look forward to playing with more than one
opponent across on an IPX network. This, quite possibly, may be
Werewolf vs Comanche’s biggest strength.
The graphics of Werewolf vs Comanche have not improved much since the
most recent compact disk release of Comanche Maxium Overkill. The
Voxel generated landscape is still as chunky as ever and the vehicles remain
unrecognizable at a distance. However, this doesn’t mean the game isn’t
fun. I still enjoy playing this game and hop in for a quick mission every now
and then.
Some Werewolf vs Comanche missions will be familiar to owners of its
predecessor. For the Comanche, the training missions are basically identical
while other missions feel similar. There are some differences, however.
In some missions, you will have to refuel and rearm to be successful. This
is a nice touch. You will also get to fly all new missions with the
Werewolf. This was my favorite part of the game since I was already very
familiar with Comanche Maxium Overkill.
All-in-all, this is still a very fun game to play. Those who want mega
detailed simulations may want to steer clear of Werewolf vs Comanche
(see Apache review).
However, if you like jump-in seat-of-your pants
flying, Werewolf vs Comanche may be for you. I know I will continue to
play and enjoy Werewolf vs Comanche for some time to come. Now… if
Novalogic’s next release will only update their Voxel technology, we will
be set!
Copyright 1995 Trey Murff for InfoMedia, All rights reserved worldwide.
Gamer’s Zone Scorecard
| Product: | Werewolf vs Comanche |
| Company: | Nova Logic , Inc. |
$49
System Requirements:
IBM-PC compatible 386 or greater
(486 or Pentium outstanding!)
8 Mb RAM minimum, VGA, Hard drive,
CD-ROM drive. Network play requires
IPXODI and network adapter
Breakdown:
Fun Factor 3
Graphics 3
Sound 3
Interface 3
Replayability 2
Overall Score:










