When I was growing up (not to date myself too much), our newspaper carried a
comic strip on Sundays by a man named Rube Goldberg. It was a drawing of a
machine accomplishing odd tasks with every day items arranged in very unusual
ways. Later in my childhood there was a board game called MouseTrap that was
based on this comic strip, in which the object was to build a 3-D mousetrap
and catch a mouse. My children have only recently discovered this game. In these
days of computers, it wouldn’t be long until someone created a game that
rivaled Mr. Goldberg’s machines. Maxis Software’s “Widget Workshop” is a
program that achieves the spirit of these comics of by-gone days, while incorporating
space age technology.
Picture, if you will, being put in a laboratory with a bare workbench, and
surrounded by high tech scientific odd and ends that can be put together in a
variety of ways. These scientific devices include light bulbs, switches,
counters, televisions, and some esoteric devices such as a heart and the
solar system! It is your privilege and pleasure to construct anything your heart
desires, and test it to see if it will work, just like a real scientist in a
laboratory. There are also several machines that already built, but aren’t
working very well, and you can try and fix them, and then tear them apart and
put them back together again. ( I used to do that with my grandfather’s old
watches … somehow I always had parts left over.) What does all this have to
do with education? It is Maxis’ goal to turn science from a dull, boring, too
hard subject into a fun, magical environment by looking at it from a mad
scientist’s point of view. In this goal, they have succeeded.
After installation, you are presented with a bare workspace. It is highly
recommended that you follow the Mad Scientist’s Guide and follow the 25 steps
to becoming a first-rate Mad Scientist Level 1. While 25 steps may seem too
hard, they are divided up into very short and simple task levels that actually
serve as an introduction to the mechanics of the game, and how to build items. The
first task involves turning on a light bulb. Simple, one switch and one bulb.
Then you are shown how to substitute a heart for the switch, and use the
heart to control the bulb. And not only can you use a human heart, they include a
gerbil heart and an elephant heart, among others. Through these simple types
of exercises, you learn how to manipulate the game.
After completing the 25 step course, you get your Mad Scientist Level 1
Certificate (included in the book), and you can continue on to the Activities
and Experiments Handbook. In this book you are led through several
experiments relating, but not limited, to weather, the human body, sound, light, speed,
time, and gravity. You will make a piano, build a person power calculator,
construct a nephoscope and many other activities. Some of these activities
are performed off-computer with some exploration tools that are included, and
some everyday household items. The included items include a spinning top, a
thermometer, a magnifier, and a compass, among others. These activities are
designed along the lines of the program’s concept that learning science can
be fun.
I turned the game over to my 8 year old son and 10 year old daughter to try
out. My son had some problems with the initial learning phases (he needed a lot of
help getting through the initial 25 steps), but once he got on to the
concept, he had a lot of fun. My daughter took to the game like a duck to water, but
right now her main interest in life is Jonathan Taylor Thomas, not science of
any kind. But she was able to comprehend and use the program, and actually
make some items that made sense. Both of them enjoyed the program, but rate it low
as a game to play for enjoyment. “Too much like school, dad”, was my daughter’s
comment. My son, the more mechanically inclined of the two, spent a lot of
time trying various combinations of devices, but some of the items were just
beyond him.
Overall, this is a very good educational program. It is one someone can have
fun with and learn at the same time. It is rated by Maxis for ages 8 and above. I
feel that is a little too young. Some of the concepts I had trouble
remembering (boolean algebra, and/or gates, etc.) I feel are a little too much for the
average child to comprehend at that age. There is also a heavy emphasis on
following the book to gain the initial concepts. For a product that is
released on a CD Rom, I think a more intuitive on-line tutorial would be more
appropriate. As far as the game itself, I again expected more from a CD Rom
product. Some background music, and voices throughout the game would greatly
improve the multimedia look and feel of the program.
| Product: | Widget Workshop: The Mad Scientist’s Laboratory |
| Company: | Maxis |
| Cost: | Not Available |
PC Version:
386-25mhz or faster
4 MB RAM
Hard Disk with 1MB free (min), 10MB for full installation
Windows 3.1 or greater (will run under Windows 95)
CD Rom drive
Supports all Window-compatible video modes (local bus super VGA recommended)
Supports all Windows-compatible sound cards.
Macintosh Version:
68030 processor or above at 25mhz or greater;
4 MB RAM
CD Rom drive
Hard Disk with 1MB (minimum), 8MB free for full installation
Color display capable of 8-bit (256 color) graphics at 640×480 pixels
(13″ or greater monitors – this excludes the Color Classic but it will work on some PowerBooks)
System 6.0.7 or above, System 7 or greater recommended.




